![]() This weapon is popular among elves and rangers. : Dexterity +6 Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity., Keen Keen : Passive: The base critical threat range of this weapon is doubled. Bow of the Jade Elf - +5 Longbow +5 Longbow: (1d8+5 20/x3): A large, curved, wooden bow, often nearly as tall as a human.Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18. If your target has above 1000 Hit Points, they take 100 damage., Maiming Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. Axe of the Scarlet Warrior: +5 Greataxe +5 Greataxe: (1d12+5 20/x3): A big, heavy, double-bladed Axe wieldable only with two hands.: Strength +6 Strength +6: This item gives the wearer the power of Ogre Strength, granting a +6 enhancement bonus to Strength., Vorpal Vorpal: Passive: +0.5 damage dice.Also just entering the portal to phase 2 will cause them to be dropped. All Drops on Leaving Adventure and Death. In-quest items available at start of the first phase.Whirling Blades (Invulnerable cannot save against or resist damage by AC, saving throws, or evasion ~24-38 damage on Normal).Make sure that you have the Raid Leader's approval first. NOTE: This may make other party members very upset.Breaking the crystals over the doors and placing water in the fountains.Death Pact allows you to come back to life after it passes.Using Divine Intervention will prevent death caused by touching the Prismatic Wall.Complete the puzzles and place water in the fountain before the wall reaches your area.There are a few ways to defeat the Prismatic Wall:.Prismatic Wall - If the puzzles in this phase haven't been completed in an allotted amount of time (10–15 minutes), a rainbow colored wall progresses through the corridor, potentially killing everyone inside.Floor marks that activate an area effect spell Horrid Wilting and Greater Dispel Magic on all party members when stepped on OR jumped over.Quest failure (if the Portal Keepers from Part 1 are not killed within 2 minutes after the DM warning).Monsters that have to be killed almost simultaneously (mandatory: the 4 lieutenants in part 2).Collectable sidequests (Won't show up if you don't have the quests and currently bugged).Attune the Altar of the Lost Moon (Doing this completes the raid.).(You actually can't anymore, the release button was disabled in a later update for this purpose) (Phase 5) The path to the Lost Moon must be traveled in death - do not release.Attune the Altar of the Full Moons +30% Bonus.Defeat the devil scouting force (Kill 11).(Phase 4) The Challenge of the Full Moon tests the physical and emotional fortitude of the heartiest of warriors.Attune the Altar of the Waxing Moons +20% Bonus.Purify the Fountains of the Waxing Moons (Purify 12).Find the flowing Fountain of the Waxing Moons.Attune the Altar of the New Moons +15% Bonus.(Phase 2) The Challenge of the New Moon tests the strategy and cunning of the most intrepid of warriors.Attune the Altar of the Waning Moons +10% Bonus.Stop Shavarath from becoming coterminous (Quest failure if not completed).Clear the devil scouting force (Kill 19).(Phase 1) The Challenge of the Waning Moons tests the might and mettle of the bravest of warriors.Spoiler Warning: Information below this point can be considered spoiler material!
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